Discovery
Five days of paid research: a clickable prototype plus a fixed price for the build.
Before you start a build, you want to know what you are buying. In five working days you have a clickable prototype and a fixed quote for the full build.
The most expensive mistake in software is not the wrong technology, it is six weeks spent building the wrong idea. Yet most companies decide on the basis of a two-page quote and a gut feeling.
Discovery turns that around. Five working days in which we strip the problem back, design the screens and deliver a clickable prototype you can put in front of your team or your customers. Not production software: a prototype you can make a decision with.
You end with a fixed price and a fixed scope for the full build. If you go ahead, the Discovery fee comes off that price. If you decide not to build, you learned that for a fraction of what the build would have cost.
- Companies that need to justify a five-figure investment
- Founders who want to validate before they invest heavily
- Teams that want to turn an internal process into software
Concrete deliverables,
no vague promises.
What the track
looks like.
Day 1 · problem
We map the real process: who does what, where it stalls, what that costs per week today.
Day 2 · scope
We cut the idea back to what delivers value. A third of it often falls away right here.
Day 3-4 · prototype
The core screens get designed and made clickable, so you can walk through them.
Day 5 · decision document
Prototype, scope, planning and a fixed price for the build. Enough to say yes or no.
Frequently asked questions
about discovery.
Do I get working software after five days?
What if I go ahead with the build afterwards?
What if the outcome is that I should not build anything?
Can I take the prototype to another party?
I also build
Tell me what you
want to build.
A half-hour call. You get an honest answer about what it costs, how long it takes and whether building it is smart at all.


