Mobile app development

An app people
actually open.

For businesses and founders with an idea that belongs on a phone. I build apps for iPhone and Android from one codebase, with the backend behind it and the accounts in your name. And I will say so honestly when a web app does the same for less money.

SomeWine
Sound familiar

Why app plans often stall.

01

Two quotes for two apps

One agency for iPhone, one for Android, and then maintenance twice. For most apps that is double work that buys nothing.

02

An app builder that almost fits

It started fast with a no-code tool, until you wanted something it did not have. Now you pay monthly for an app you cannot take with you.

03

The website is there, the phone is not

Customers use your service on the go, but the site is slow on a phone and keeps logging them out. They drop off before they have done anything.

04

No idea what Apple will make of it

The app is finished and gets rejected in review. Payments, privacy texts and sign-in have rules you want to know up front, not afterwards.

05

The app is in the agency's name

The developer account and the code belong to someone else. If you want to leave, you start again and your reviews and downloads are gone.

06

A prototype that cannot go live

With an AI tool there was something working on your own phone in a weekend. The step to the App Store turns out to be the real work.

How it works

From idea to an app in the store.

01

First the question: app or web app

Do you need the camera, notifications or offline use, or do you have to be found in the App Store? If not, a web app is often faster and cheaper, and I will tell you so.

02

One core feature first

The first version does one thing well. That is what you test with real users before the rest is added.

03

Building with a test version on your phone

From the first week there is a test version on your own device through TestFlight. You see what is being built while it is being built.

04

Submitting and going live

Store page, screenshots, privacy policy and the review at Apple and Google. That is part of the job, not the small print.

In detail
01

App or web app: what do you need?

An app is not always the right answer. A web app opens in the browser, works on every device and does not go through Apple. For an internal system or a client portal that is usually enough.

An app pays off once the phone itself has to do something, or once your customers expect to find you in the store.

QuestionWeb appApp
Where people find itThrough a link or GoogleIn the App Store and Google Play
Camera, scanning, locationLimitedFull
Notifications on the deviceLimited on iPhoneYes
Works without internetBarelyYes, if built that way
Paying inside the appYour own payment providerThrough Apple and Google, for a commission
Shipping an updateImmediatelyAfter store review
02

One codebase for iPhone and Android

I build with React Native: one app in one codebase that runs on both platforms and looks the way it should on each. That saves a second team and a second round of maintenance.

The backend is the same as for custom software: a database, sign-in with permissions and where needed an admin side in the browser.

Build once

A new feature ships on both platforms at the same time, instead of on one first and months later on the other.

Real device features

Camera, notifications, location, biometric sign-in and offline storage are simply available.

An admin side with it

You manage content, users and settings in the browser, without a new app version for every change.

Your existing system behind it

If you already have software or a webshop, the app talks to it through [integrations](/koppelingen-laten-maken) instead of a second administration.

03

What the App Store involves

The store has its own rules, and they decide more of the design than people expect. It is cheaper to include them in week one than after a rejection.

  • Developer accounts at Apple and Google in your name
  • Digital purchases go through the store, for a commission
  • Privacy policy and a declaration of the data you collect
  • Deleting an account has to be possible inside the app
  • Every version goes through review first
  • Store page with screenshots and copy per language
04

My own app as proof

SomeWine is an app I built myself and that is live in the App Store: a free wine course, label scanning with the camera and keeping your own cellar, with a Pro subscription billed through the store. Everything above I went through there myself, review included.

If you already have a prototype from an AI tool, vibecode to production is the starting point: I look at what is there and what it needs to get into the store.

Reviews

Clients rate me 5 stars on average.

“I am extremely happy with the result of my new website for DoubleStreet Australian Cobberdogs, made by Webframer. From first contact, Webframer radiated expertise and creativity.”
Ben VorsteveldDoubleStreet Australian Cobberdogs
“Webframer helped me enormously with the Veldvisuals website. It is not only good to spar with Bas about building the site, but also in the aftercare and whenever changes have to be made. Recommended!”
Nick in 't VeldVeldvisuals
“Great to work with. Listens carefully to what we want. When we ask for changes, they are made expertly.”
Marieke van 't WoutVan Der Linde Mode & Lingerie
“Really pleasant to work with and short lines of communication!”
Hugo BrandwagtGoogle review
“The website looks great!! Definitely recommended!”
Jayden BresserGoogle review
“Excellent! Fast service and good contact!”
Devin de WaardGoogle review

Translated from the Dutch originals on Google.

Bas Voets, founder of Webframer
Who builds it

I am Bas Voets. Since 2021 I have been building websites, client portals and business software for small and mid-sized companies, from Hazerswoude-Dorp in the Netherlands. From first call to launch you talk to me, not to an account manager.

More about meCoC 70168741 · since 2021 · Hazerswoude-Dorp
Frequently asked questions
What does it cost to have an app built?
That depends on the number of screens, whether people pay inside the app and what the backend needs. After a half-hour call you get a fixed price for the whole project. How pricing works is on pricing.
Do you build for iPhone and Android?
Yes, from one codebase with React Native. My own app SomeWine is live in the App Store; an Android version comes out of the same code.
Do I need an app, or will a web app do?
Often a web app will do. An app pays off if you need the camera, notifications or offline use, or if you have to be found in the store. We work that out in the first call, and if a web app is enough I will say so.
Whose name is the app under in the store?
Yours. You create the developer accounts at Apple and Google yourself and I work inside them. Code, reviews and downloads stay yours, also if you later continue with someone else.
How long does Apple's review take?
Usually a few days, sometimes longer if questions come back. A rejection is not a disaster but it costs time; that is why the rules on payments and privacy are part of the design from the start.
What does it cost to keep an app running?
The developer accounts, hosting for the backend and an occasional update when Apple or Google changes something. If you sell inside the app, the store keeps a commission. The amounts that apply to your app are in the proposal.

Tell me what you want to build.

A half-hour call. You get an honest answer about what it costs, how long it takes and whether building it is smart at all.

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Mobile app development · iOS and Android, fixed price